Tidus' grid has a good balance of Strength and Accuracy, as well as decent Evasion and Agility. Tidus near the beginning of his section of the grid These marks can be viewed no matter which character is currently selected. Each node has seven invisible marks around its border and when a character activates the node, the corresponding mark becomes visible and is colored the same as the character's grid color. When a character is selected, his or her path will be highlighted in the character's grid color. The Sphere Grid is roughly divided into seven sections, one for each member of the party. Ultimately, every node on the Sphere Grid may be accessed by every character. The character-specific section of the grid are separated locked nodes that cannot be passed, but once they are opened characters may move between each other's sections as the player wishes. The character-specific sections of the Sphere Grid each merge into each other at certain points, allowing the player to take the character down the grid of another character if they so choose. Due to the function of the Sphere Grid however, the player has a choice of going out of his or her way to put the character down a different path. Moving around paths already connected in this way allows the character to move three nodes for every S.LVL they have.Īs is the case in most previous Final Fantasy games, at the beginning of the game each character is set with certain strengths and weaknesses, which are demonstrated by the variety of nodes in their section of the Sphere Grid. Regardless of if a node was activated or not, when the player passes it a band of color appears connecting their current node to the node they just left, to show they have already been down this path. The player does not need to activate a node to pass by it though. When moving about the Sphere Grid, the character may move one node forward for each S.LVL they have. When enough AP is earned, the character gains a Sphere Level, abbreviated as "S.LVL" in-game. If the player defeats an enemy party using an Aeon, Yuna will be treated as having taken a turn and will earn AP, even if she summoned the Aeon on her first turn in battle. In the above example, if Kimahri acts first in battle and defeats all enemies on his turn, Rikku and Wakka will receive no AP because they did not get a turn. Similarly, if Wakka is switched out for Auron, and Auron is immediately switched back out, he will also not earn AP. For example, if the starting line-up is Kimahri, Wakka and Rikku, and Wakka is switched out his first turn and does not return, he will gain no AP because he did not take a full turn. Characters who are switched out their first turn, KO'd or Petrified at the end of the battle, will not gain AP. At the end of each battle, every character in the party that took at least one full turn in battle will earn AP.
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